The mission starts outside.
A gritty tactical game played on foot in a near-future version of your city after the collapse.
Explore a world that exists alongside your own.
Take on quests for one of the four factions, investigate lost places and confront the forces that hold the city.
A campaign in a near-future city altered by the Shift.
A roguelite hiding in the world around you.

Quests lead you off the beaten path. Dungeons hide beneath familiar places. Encounters can turn an ordinary walk into something unexpected.
We don't know what the Shift was, but it reshaped the planet. It carries some kind of radiation - some call it "a message".
Fact is, most plants don't grow in shifted zones, radiation surges at night almost everywhere on the planet, and millions have perished as a consequence. Food shortages, diseases, atmospheric events - a cascade of destruction.
A century after the Shift, four powers carve up the city - three certain they alone understand what happened, and one that simply runs the factories and sells to them all. The ground between them is yours to take.
What's left of institutional authority. They keep the hospitals lit and the water running - through real competence, and enforcement that's grown hard to tell apart from control.
Scientists and engineers running on cold, vindicated fury, with an AI seated in the inner circle. They get results - shielding, adaptations, tech that simply works. What it costs, they keep off the books.
Part research order, part religion, grown out of the atmospheric networks. Their oracles enter receptive states to open themselves up to the Shift.
Criminal networks that hold the autofactories - the only places still turning Shift-scrap into gear, ammunition, and working parts. They bow to no faction and sell to all of them.
Shift opens to new playtesters in waves. Leave your email and we'll send you in when the next one goes live.
In Vienna? You're first in.
One email, the day your wave opens.